Dungeon of The Samurai

Developed a 2D hack-and-slash game using Python and Pygame, titled "Dungeon of The Samurai". This project, although in its early stages, provided deep insights into the complexities of game development. Key learning experiences included: Collision Detection and Physics: Implemented basic collision functions and physics, showcasing the intricate math involved in game mechanics. Sprite Animation: Designed and animated character sprites using an iPad, achieving a rewarding sense of bringing creations to life on screen. Game Development Challenges: Gained appreciation for the high learning curve associated with game development, including technical challenges and problem-solving.

Tech Stack

Languages and Frameworks: Python, Pygame Tools: iPad for sprite creation and animation

Check It out on Git Hub